One of my favorite videogames of all time is Oblivion. You start off as a prisoner, but are quickly released by King Patrick Stewart and charged with delivering the Amulet of Kings to a priest who can use it to prevent monsters from another dimension from invading the countryside.
What’s more interesting to me is the fact that Oblivion has a huge open world with lots of people to meet and things to do. You can become an assassin or a thief or gladiator champion or a wizard. You can rescue a kidnapped lizard-girl and buy a haunted house.
There’s just one problem: all of these things are side-quests. To do them you have to basically ignore the main plot; the monsters will politely wait for you to deliver the amulet before opening their dimensional portals all over the land. There’s no real sense of danger; it could take you in-game months before you decide to show up with the MacGuffin of Power and move the main plot forward.
I’d like to see a game like Oblivion (or Fallout 3, or any of these open-world games) with no main plot at all—it’s all side quests. They would be elaborate and interesting side quests, but there’s not a main plot that every single character has to go through.
In fact, you *shouldn’t* be able to go through every single plot in a single game. You could limit it in different ways: if you aren’t good enough at magic, you can’t join the magical university (skills). If you’re a necromancer you can’t join the priesthood (factions). If you’re a lizard person you can’t infiltrate a party of humans (race). If you’re a gladiator champion, you won’t be asked to be a delivery boy (reputation).
And you should only be able to take on one quest at a time—while you’re on a quest, the NPC’s should not even offer you new quests. The game should focus on one plot at a time. Otherwise you get a to-do list of really important, supposedly time-sensitive things—rescue the daughter, deliver the medicine, steal the jewels—that you can ignore in favor of wandering around picking flowers.
Maybe take a page out of Just Cause 2’s book—you have a huge open world to explore, but once you start a mission the game becomes tightly scripted until the mission is over.
What I want is an open-world RPG that has lots of different tightly-focused interesting plots which make sense for the character I’m playing. I think it can be done—Oblivion is really close; maybe the upcoming sequel, Skyrim, will do even better.



